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Acta Aeronautica et Astronautica Sinica ›› 2026, Vol. 47 ›› Issue (10): 533278.doi: 10.7527/S1000-6893.2026.33278

• Special Issue: Intelligent Processing and Analysis of Aerospace Remote Sensing Images • Previous Articles    

Render3D: A self-supervised learning method for lunar surface stereo matching based on 3D rendering

Cai MENG1,2,3(), Yizhen LI1, Junbo LI1, Jilan MEI1, Xiangzhi BAI1,2, Jiang MA4   

  1. 1.School of Astronautics,Beihang University,Beijing 102206,China
    2.Key Laboratory of Spacecraft Design Optimization and Dynamic Simulation Technology,Ministry of Education,Beijing 102206,China
    3.Beihang - Vision AI + Computational Optics Joint Laboratory,Beijing 102206,China
    4.Naval Equipment Department,Beijing 100071,China
  • Received:2025-12-24 Revised:2025-12-30 Accepted:2026-01-05 Online:2026-01-16 Published:2026-01-15
  • Contact: Cai MENG E-mail:tsai@buaa.edu.cn
  • Supported by:
    Joint Key Project of Beijing Natural Science Foundation(L258070)

Abstract:

Stereo vision has emerged as a key technical approach for perceiving 3D terrain in lunar exploration, owing to its advantages such as low cost and high reliability. In recent years, the stereo matching methods based on deep learning have become the mainstream solution for achieving high-precision stereo vision. However, limited by data acquisition conditions, there is currently a lack of public stereo matching datasets tailored to the lunar surface environment. This severely restricts the training and fine-tuning of deep learning models in lunar surface scenarios, thereby impairing their adaptability to complex lunar terrain. To address this issue, this paper proposes Render3D, a self-supervised learning method for lunar surface stereo matching based on 3D rendering. The proposed method requires only monocular panoramic lunar surface images as input. By integrating the high-fidelity surface rendering capability of 2D Gaussian Splatting (2DGS) with the accurate geometric reconstruction capability of Neural Radiance Fields (NeRF), it generates high-quality pseudo-annotated training samples. These samples guide the fine-tuning of the stereo matching model to adapt to the lunar surface environment. Experiments conducted in both simulated lunar surface environment and real physical scenario demonstrate that the stereo matching model fine-tuned using Render3D method significantly outperforms other methods in terms of accuracy. In lunar surface scenarios, the proposed method shows clear superiority over existing self-supervised learning approaches, particularly in complex conditions such as textureless regions and areas with high shadows, where the matching error is reduced by approximately 50% compared to baseline methods, achieving state-of-the-art performance. Experimental results fully demonstrate that Render3D can effectively alleviate the constraint of scarce labeled data for lunar surface thus significantly improving the robustness and generalization ability of stereo matching models in the lunar surface environment.

Key words: lunar surface environment, depth perception, stereo matching, self-supervised learning, 3D rendering

CLC Number: